TOUHOU DANMAKU KAGURA PARA LEIGOS

Touhou Danmaku Kagura para Leigos

Touhou Danmaku Kagura para Leigos

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UnknownX plans to support the game post-release with free and paid DLC packs that add more Mitama Cards, songs, and stories.

Touhou Danmaku Kagura Phantasia Lost presents itself as a charming rhythm game, boasting a surprisingly intricate gameplay system that can captivate players for hours on end with its memorable tracks from the Touhou franchise. Unfortunately, the game's campaign fails to impress due to its underwhelming narrative and visual presentation.

- Keyboard icons are WAY too close to their text labels in the UI, while controller button icons seem to be spaced okay.

・各ステージに設定された条件(ミッション)を満たすことでステージクリア

Нужно искать файл "сохранения" и чистить там активные Ежедневные, Ежедневные для Диких и Недельные

Повествование вращается вокруг стремления Рейму собрать фрагменты воспоминаний, известные как карты Митама, необходимые для восстановления утраченной земли Фантазии. С помощью Данмаку Кагуры она пытается раскрыть правду о причинах ее разрушения. Тем временем Мариса отправляется в свое собственное параллельное путешествие, оставляя вопрос об их возможной встрече висеть в воздухе.

- You can stack up combos and get a high score by hitting the notes consecutively, coming through the 6 lanes.

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Despite my grievances with the game's storytelling, fortunately, it didn’t detract from the captivating gameplay and stellar music, which more than compensates for its shortcomings. The engaging strategies you can employ in stages, the freedom to play your favorite tunes in free mode, and the vibrant aesthetics paired with the infectious music really sealed the deal for me.

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long time Rhythm game player and primarily DJMAX player here. Is it me or does it feel like the release on held notes seems a bit punishing? Coming from other games where you are not just supposed to fully hold through the note but also let go right at the end of them, I often seem to drop combo because I do exactly that.

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